Judgement: Not Recommended
View review on Steam
"Unless you like getting ganged up (5 or more-to-1) and beaten/shot to death, then Battle Arena: Euro Wars might not be the game for you!"
Looking at the game's Steam page, I went into the game expecting nothing but a playable game, and in that respect, I think I can say that Battle Arena: Euro Wars somewhat delivered - I'm reeeaaaally stretching the definition of "playable" here. However, if you ask me if this is a game I'd play for even an hour, I can confidently say "No". In addition to the clunky controls and lousy graphics, I don't really enjoy the idea of having my♥♥♥♥♥handed to me by 5 AI bots again and again until I either give up or, by some miracle (not), win a match.
It is basically a turn-based game where the objective, depending on the game mode you chose to play, can range from grabbing your opponents' flag and hold on to it for 100 seconds or simply assassinate an assigned target, while staying alive. That would have been a fine objective if not for the overwhelming forces you'll have to face - 5-to-1 is just so unfair, and picking them off one at a time is just not feasible.
That said, the game does have one main intriguing game mechanism. Unlike many other turn-based game where action points are used, this game sets a time limit for each turn instead. In other words, you can run as far as you want within the time limit, but the game does restrict how many attacks you can do per turn - one attack per weapon and it only counts if you managed to land a hit. However, as intriguing as it may be, the mechanism just doesn't work as well.
By the way, to attack, you will need to press the 1 to 6 number keys. Different keys = different weapons and you wouldn't know which is which until you click on the dropdown menu on the top right corner of the screen
Since the game doesn't have grids, unlike most turn-based games, character positioning is incredibly important if you want to land a good solid blow to your enemy. Being too far away or too close and you might miss your enemy entirely. Also, you might want to run away (not that it'll help much since the AI will be able to catch up if it wants to pursue you) after dealing a couple of blows because the AI will definitely retaliate once your turn is up.
However, ultimately, the 5 AIs in the game don't seem to understand how the game works so they won't just "capture" your flag and win the game. As long as you don't die, you'll have all the turns in the world to try to grab their flag.
Battle Arena: Euro Wars comes with several characters that you can play as (9 ready-to-play characters and a few more special unlocks), and 5 different maps for you to play in. To unlock the bonus characters, all you need to do - which can be quite the tall order - is to win in the corresponding maps.
So, overall, I wouldn't recommend playing Battle Arena: Euro Wars. The game just feels like an "experiment" and the dev swiftly abandoned it - I don't blame him - the moment he released this game on Steam. Granted that the game may have a unique concept, it just doesn't work as well - and maybe that's why turn-based games have always used action points. That's not including the tons of issues ranging from unbalanced opponents to clunky aiming (for attacks) that this game has.
Save your time and money and give this game a wide berth!
Looking at the game's Steam page, I went into the game expecting nothing but a playable game, and in that respect, I think I can say that Battle Arena: Euro Wars somewhat delivered - I'm reeeaaaally stretching the definition of "playable" here. However, if you ask me if this is a game I'd play for even an hour, I can confidently say "No". In addition to the clunky controls and lousy graphics, I don't really enjoy the idea of having my♥♥♥♥♥handed to me by 5 AI bots again and again until I either give up or, by some miracle (not), win a match.
It is basically a turn-based game where the objective, depending on the game mode you chose to play, can range from grabbing your opponents' flag and hold on to it for 100 seconds or simply assassinate an assigned target, while staying alive. That would have been a fine objective if not for the overwhelming forces you'll have to face - 5-to-1 is just so unfair, and picking them off one at a time is just not feasible.
That said, the game does have one main intriguing game mechanism. Unlike many other turn-based game where action points are used, this game sets a time limit for each turn instead. In other words, you can run as far as you want within the time limit, but the game does restrict how many attacks you can do per turn - one attack per weapon and it only counts if you managed to land a hit. However, as intriguing as it may be, the mechanism just doesn't work as well.
By the way, to attack, you will need to press the 1 to 6 number keys. Different keys = different weapons and you wouldn't know which is which until you click on the dropdown menu on the top right corner of the screen
Since the game doesn't have grids, unlike most turn-based games, character positioning is incredibly important if you want to land a good solid blow to your enemy. Being too far away or too close and you might miss your enemy entirely. Also, you might want to run away (not that it'll help much since the AI will be able to catch up if it wants to pursue you) after dealing a couple of blows because the AI will definitely retaliate once your turn is up.
However, ultimately, the 5 AIs in the game don't seem to understand how the game works so they won't just "capture" your flag and win the game. As long as you don't die, you'll have all the turns in the world to try to grab their flag.
Battle Arena: Euro Wars comes with several characters that you can play as (9 ready-to-play characters and a few more special unlocks), and 5 different maps for you to play in. To unlock the bonus characters, all you need to do - which can be quite the tall order - is to win in the corresponding maps.
So, overall, I wouldn't recommend playing Battle Arena: Euro Wars. The game just feels like an "experiment" and the dev swiftly abandoned it - I don't blame him - the moment he released this game on Steam. Granted that the game may have a unique concept, it just doesn't work as well - and maybe that's why turn-based games have always used action points. That's not including the tons of issues ranging from unbalanced opponents to clunky aiming (for attacks) that this game has.
Save your time and money and give this game a wide berth!
Side note
If you like this review and would like to follow me for more, please feel free to drop by my completely brand-new curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/Review posted on 19/02/2019, 10:43:00.