Judgement: Recommended
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Pretty good, needs a lot of polish, but base mechanics are fun. 7/10
I played through each of the 6 characters first Dungeons. In total, they span 12 floors and dungeon takes about 1-1.5 hours each at most. Perfect for multiple campaign.
Despite the core mechanic being just rolling dice, I found the strategy of when and where to place die presenting many interesting options to turn even bad RNG in your favor. The game allows for many types of strategies.
Where the game still needs work is balancing. During a campaign the hardest part is definitely the first few floors of a dungeon when you don't have any relics. Once you pick up 4 or 5 relics, you can quickly snowball and plan around combos. When you max out at 12 relics, rarely will you not steamroll any battle, you don't even need to strategize much anymore at that level as you'll have so many dice being rolled each turn due to relics. The final bosses are generally a pushover and definitely needs an HP buff.
Infinite's are super too easy. At time's I'd farm HP from an encounter so I could be better prepared for the next battle. Maybe adding a death mechanic similar to Chocobo Dungeon where the grim reaper appears and chases you down to the next floor if you dawdle.
I played through each of the 6 characters first Dungeons. In total, they span 12 floors and dungeon takes about 1-1.5 hours each at most. Perfect for multiple campaign.
Despite the core mechanic being just rolling dice, I found the strategy of when and where to place die presenting many interesting options to turn even bad RNG in your favor. The game allows for many types of strategies.
Where the game still needs work is balancing. During a campaign the hardest part is definitely the first few floors of a dungeon when you don't have any relics. Once you pick up 4 or 5 relics, you can quickly snowball and plan around combos. When you max out at 12 relics, rarely will you not steamroll any battle, you don't even need to strategize much anymore at that level as you'll have so many dice being rolled each turn due to relics. The final bosses are generally a pushover and definitely needs an HP buff.
Infinite's are super too easy. At time's I'd farm HP from an encounter so I could be better prepared for the next battle. Maybe adding a death mechanic similar to Chocobo Dungeon where the grim reaper appears and chases you down to the next floor if you dawdle.
Review posted on 18/09/2024, 19:11:00.